Sound Design
Pathetic Fallacy, Paranoia, and Warfare
What this task rewards: Internal vs External (Diegetic)
Strong response answers use precise terminology. Diegetic sound is heard by the characters (e.g., knocking at the gate). Non-diegetic sound is for the audience (e.g., a low drone to suggest paranoia). Use pathetic fallacy when weather/soundscape reflects moral disorder (storms after regicide; thunder around the Witches).
Soundscape Audio Visualiser
The Witches’ Thunder (Act 1)
Pathetic fallacy: nature mirrors unnatural evil. Use heavy, distorted non-diegetic thunder and wind so the audience feels the supernatural before a line is spoken. The volume should be high enough to unsettle, but controlled so dialogue remains intelligible.
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Synopsis & Journeys
Track the tragic descent from war hero to tyrant king.
Context & History
King James I, witchcraft, and the Divine Right of Kings.
Characters & Acting
Playing guilt, supernatural possession, and shifting status.
Scenes & Proxemics
Interactive staging for the Witches, Banquets, and Battles.
Themes & Quotes
Ambition, the supernatural, and corrupted masculinity.
Design Elements
Castles, heaths, bloody costumes, and supernatural lighting.