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"The Golden Rule: the set must feel like a trap. Use heavy materials (rough wood, iron) and control ceiling height so the actors look physically crushed by the weight of Salem."

Stage Space Simulator

JUDGES' BENCH

1. The Proctor Farmhouse (Act 2)

Design focus: The ceiling beams should hang deliberately low to create claustrophobia. Sparse furniture and rough-hewn timber suggest hard labour and a joyless theocracy. This lets the audience feel how private guilt is amplified by a society designed to suffocate.

Exam Terminology Bank

Unit Set

A single, persistent structure used across locations. In The Crucible, it can trap characters in the same “wooden cage” while furniture shifts signal house/court/jail.

Rostrum / Levels

Raised platforms that create visible status. In Act 3, Danforth elevated forces the accused to look up — architecture becomes intimidation.

Sightlines

What the audience can (and cannot) see. Bars or framing can restrict sightlines so the audience feels imprisoned with Proctor in Act 4.

Rough-Hewn Texture

Unpolished, axe-cut timber. It signals frontier harshness and the “unfinished” brutality of Salem’s morality.

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